appleofhiseye: (Glycine)
Shirayuki | Apple ([personal profile] appleofhiseye) wrote2013-02-04 06:38 pm
Entry tags:

Meme

It's been forever since I did one of these and Apple hit 32k...sometime this weekend? SO LET'S HAVE A QUESTION MEME. Ask me things and I will ask you things back! I can do those dot things and heart things too but you will have to link me to them because HTML is hard.

I have Apple/Shirayuki and Haruki at Aather
Machika, Leo, and Jack at CFUD
Apple/Shirayuki
at Decollage

I like the colors okay

glorious: (precipice)

[personal profile] glorious 2013-02-07 04:51 am (UTC)(link)
...Selenia, Saya and Estelle all really enjoy creative games. (Or maybe I just have an easier time doing creative games with them, hm. :|a)

Estelle specifically really likes story games, since she's a bit of storyteller in canon and stories are fun! So in those games she really gets to have fun creating grand themes and such etc. etc.

Saya is just...Saya. So creative games means she can exhibit her Saya-ness and that's always fun for her and for me OOCly. She had a bit of an artistic side in canon too, in that she made rats by figuring out their genetic code (...from their semen um.) So getting to take that creativity and apply it to more...traditional mediums is great.

Selenia really tends to use creative games as an outlet for his various problems, which means he gets very Unhappy when he feels he's being overridden. Probably this means he should learn to be creative outside of games to work through his problems but he might need a bit of a push to go in that direction. But yes, creative games always tends to be safe outlets for him so he tries to enjoy them when he can and makes faces at those who keep insisting that they're pointless.

...RPG AU. What class is Apple?
glorious: (rock)

[personal profile] glorious 2013-02-07 06:00 am (UTC)(link)
...And all three of mine are technically from video games. o-oops.

Tales of Vesperia is divided into three acts. The first act primarily deals with classism in Vesperia's world. The lower class essentially lives in poverty and gets no official help from the knights, even when their water source has been tampered with which is VERY MUCH A NECESSITY. Then there's the noble class which sits at the top of the city and lives in the lap of luxury etc. etc. FOR CHARACTERS, Yuri serves as a worldy man who has to do shady things to get by, and Estelle serves as his foil as a princess locked away in the castle with very little experience with the world and its hardships. They meet by Yuri breaking himself out of the castle jail (which he was in for trying to steal back the blastia that made the lower quarter water fountain work) as Estelle was trying to break out of the castle. AND THEN THEY SPEND SEVERAL HOURS OF THE GAME GOING ON A QUEST TO FIND FLYNN FOR IMPORTANT REASONS. And they run into the Guilds (and pick up a guildie as well, Karol) and then there's conflict between the two, with the Empire representing 'law' and the Guilds representing 'chaos' and how they both have problems but that gets more in depth in further acts.

There are also themes on law vs. chaos in the form of Flynn and Yuri having very different ideas on how to change the world for the better, in that Flynn believes in working within the system and changing it from the inside out whereas Yuri believes it's better to fuck the system and find something else. Both are presented as valid ideas with pros and cons and they make the Empire vs. Guilds conflict more personal.

Also, Estelle and Rita are adorable and you get a dog in your party, you should know this. It's important.

The second act is primarily about Estelle's journey. She is called an 'insipid poison' by a giant talking monster and so she goes on a quest to learn about why and also about HER POWER (which allows her to cast artes and heal without a blastia, which is what everyone else uses to cast magic in Vesperia-world!) So she travels the world looking for that same monster, learns lessons in how best to direct herself, while Yuri learns about THE DANGERS OF VIGILANTISM...Before Estelle learns her healing is capable of driving an certain species insane and she ends up killing one oh no. And that her power and continued existence is destroying the world oh no. And it turns out it's because her aer conversion rate is so terrible it causes problems in the environment and oh BLASTIA DO THE SAME THING. WHICH APPARENTLY MEANS JUDITH HAD TO KILL HER but that is terrible so they don't do it. Instead a villain kidnaps Estelle and brainwash her and use her as a giant blastia OF EVIL to make up for the lack of terrible. But then they overdo it by forcing her to fight her friends and it's awful and I cry everytime I get to that part no lie. IT'S TERRIBLE OKAY.

And oh yeah, there's time travel and weirdness and you ride on a giant flying sentient whale and it's awesome.

BUT!!! Just before the third act we learn that the environment problems take the form of giant world eating monsters of grossness OH NOOOOOOooooo. So then the third act of the game is when we learn lots of lessons about how terrible humans are for overusing our existing resources and our need to find a new resource. Which is kind of undone a little by the fact that the new resource is made by taking all the aer in the world and converting it to mana which will not have any long term effects, especially if you don't ever play Symphonia and start seeing weird connections about how mana is misused...BUT YES. THE WORLD IS CHANGED FOR THE BETTER, BECAUSE WHILE WE MAKE BLASTIA USELESS, ESTELLE GETS TO BE NOT KILLED.

And the final boss marries a squirrel and everyone's happy the end.

EXPLAIN DI[E]CE TO ME AS RIDICULOUS AND UNHELPFUL AS I JUST EXPLAINED VESPERIA TO YOU.
glorious: (intrigue)

[personal profile] glorious 2013-02-08 01:02 am (UTC)(link)
I'm mostly seeing how it goes. I primarily went for Legacy because she promised one of her teammates she wouldn't leave, and said teammate is approaching his good end anyhow. Right now, she's staying for her promise to Greed and will likely go with him...This is the problem with apping someone co-dependent enough that they wouldn't leave without a teammate. ( '-')

But I do want to use her Legacy period to get her more in touch with some Personae and challenge her perceptions a bit now she's no longer in games. I'm kind of fumbling my way through that and seeing how it goes though.

Apple is given all her memories tomorrow! Does she stay in Aather or leave for home?
artificialcommand: (But all you do is tease)

[personal profile] artificialcommand 2013-02-08 05:43 pm (UTC)(link)
That is a terribly painful question. She would stay in Aather without question, because that’s what she decided to do! She promised Mau that she’d stick with him and Red until the end and see it all through. That decision won’t change. But as things are now she’d be pretty miserable about it, because she doesn’t feel like they’re doing anything and if she had all of her memories back there wouldn’t even be the option of supporting her friends in games. …It would actually probably completely destroy her self-worth so GOOD THING SHE STILL HAS TONS OF MEMORIES. 

…I am running out of questions, hmmmm. Do you think Sapphire’s way of playing games has shifted since Selenia got in? What’s Selenia’s IC perception of how it’s changed?    
glorious: (intrigue)

[personal profile] glorious 2013-02-08 09:07 pm (UTC)(link)
When Selenia was new, he ended up in a lot of games with Mau and Red that became "WHO OF US WILL DIVE INTO TRAFFIC THIS TIME?" As evidenced by this game thread with Mau, Red and Selenia all arguing over who gets to run into traffic. (f-forgive my typos in that thread orz). ...And it's also important to note that this is how Selenia learned about games from Red in the context of 'who rushes to take the hit' (...the answer being 'Red' but CLEARLY that just means Selenia had competition!). So, understandably, his impression of Sapphire was that it was a self-sacrificial team and that he would have to line himself up to take hits every now and then, and that he'd be competing for that role with Mau and Red. He also learned that Sapphire was very lucky and had no deaths for as long as Red was on the team (outside of Mal) but I can't find the thread for that. And this all happened when he arrived just at the end of a trauma game train and then there were no trauma games for a while where the damage was avoidable. So he both a) got the assumption that games weren't that bad and b) that in the event that things go bad, Sapphire will stand to protect other teams at the cost of their own safety if necessary.

...And then they were all crushed to death and the team didn't like it so he went a good long while thinking that everyone on his team just DOESN'T UNDERSTAND that when you self-sacrifice, there's an actual sacrifice involved! And feeling greatly insulted that he felt like he died for nothing and that the ideals he was hoping to uphold meant nothing to anyone else.

Buuuut as he's been in more games with Apple after her heart game and such, he's gotten the idea that the ideal that Sapphire upholds has changed from 'protect others at all costs' to 'defy the Personae and their expectations as much as possible'. Which ideally isn't a bad thing and he would've gotten along just fine with it, except for the fact that Sapphire also seems to try and defy the games as much as possible without every understanding that their are consequences involved and sometimes those consequences means dragging everyone else down with you (like expecting Red and Apple to catch fire in the game and maybe the whole team would burn to death because they wanted to make a point). He thinks Sapphire has great ideals but that they aren't tempered with any sense of reality whatsoever and that they end up dying a lot for nothing, which is the worse part of all.

...OOCly I think he's being a biiiiit overdramatic about it. I say, to understate things. BUT YES, Sapphire has definitely changed in the year I've been on it, but that's to be expected with turnover and the fact that we ended up with new teammates with different ideas of how things are to be done and even teammates who have stayed as long as they have have also changed their tactics. (I know there was at least one game where Red chose not to self-sacrifice, which is a huge thing if you know Allen Walker from DGM canon. And obviously, Selenia's ideas have changed to be something closer to what he had in canon too, as an example of change happening in the opposite direction.)

But this is an interesting question. Does Apple think Sapphire's tactics have changed?
Edited 2013-02-08 21:29 (UTC)
fullmoonblooms: (breath)

[personal profile] fullmoonblooms 2013-02-09 05:08 am (UTC)(link)
ESTELLE...Is interesting cause while Saya was still playing in games, I tended to leave Estelle out when I didn't think I could handle three. (Later on, I have learned that this was wise of me. NEVER DOING THREE IN A TRAUMA GAME EVER AGAIN. Only bad decisions and burn out lie that way.)

Anyway, I think as a knight she's had a...different experience than most on the basis that most people tend to look at her and go "We must protect the cute girl" and also that the trauma games she made it to were usually ones where knights were together and the 'protect the cute girl' thing was more in play. The only experience she's had to the contrary of 'protect the cute girl' was the issue with Heliodor and Peridot in Peter Pan's knight game, which was just her being scared of fighting and also kind of feeling betrayed that her Heliodor friends threw her under to 'win a game'. There was some expectation from some teams that knights are meant to be used for teams and that...stuck a bit. Though she's also played with Peridot and they did their best to ensure that she didn't have to do anything she didn't want to, and they figured out a fair system that worked for everyone.

I GUESS...To sum it up, with knights there's a little more trepidation in trauma games, because you never know which team you'll be with in a game, or whether or not that team will respect your input and limits or if they'll just view you as a sort of doll to toss around in whichever direction they think would help them win. Most teams are pretty decent and Estelle has mostly good luck on who she's been with. However there's definite awareness that she is not only at the mercy of the Personae, but the mercy of the team she's with and it's a very vulnerable position to be in. (I think this is the reason people tend to app hardier characters in as knights, because the unpredictability means your character has to be able to withstand whatever comes their way. There's both less IC control and less OOC control, since you do not have a consistent team to ICly and OOCly discuss boundaries with.)

...And I JUST NOW realize you said 'games' and not 'trauma games' o-oops. But the idea is the same. If a team has a certain way of doing things, it isn't her place to kick them out of it unless she very strongly feels otherwise. Most teams have allowed her to have input in the more creative games (since she is a natural storyteller!) and very rarely has she had arguments, but she also has been in games where a team member is very insistent on doing this Like This so she tends to go with the flow.

...Unless it's Turquoise. She will troll Turquoise relentlessly, especially Echo.

Hmm...If you wanted to app a knight, who would you app for the role? Pretend that you magically have no issues with playcest and can app from AnS and di[e]ce too.
avemaria: (bills?)

[personal profile] avemaria 2013-02-11 06:39 am (UTC)(link)
I thought long and hard about this question, mulled over my options and came to this conclusion:

I would app Cross Marian to troll the fuck out of Red. I NEED NO OTHER REASON FOR IT.

This is a good reason, y/y?
avemaria: (#1 dad)

[personal profile] avemaria 2013-02-11 06:44 am (UTC)(link)
I may get the balls to do it one day after Saya moves on with her teammate. Maybe.
avemaria: (two idiots)

[personal profile] avemaria 2013-02-11 06:52 am (UTC)(link)
then after a week he'd fuck off with whichever Personae would offer him the most sex and booze and never be seen again.
avemaria: (yo)

[personal profile] avemaria 2013-02-11 01:52 pm (UTC)(link)
I guess Dream has a love hotel. That would be pretty tempting...

Magical and in-character! Why commit when your character won't!