Shirayuki | Apple (
appleofhiseye) wrote2013-02-04 06:38 pm
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Meme
It's been forever since I did one of these and Apple hit 32k...sometime this weekend? SO LET'S HAVE A QUESTION MEME. Ask me things and I will ask you things back! I can do those dot things and heart things too but you will have to link me to them because HTML is hard.
I have Apple/Shirayuki and Haruki at Aather
Machika, Leo, and Jack at CFUD
Apple/Shirayuki at Decollage
I like the colors okay
I have Apple/Shirayuki and Haruki at Aather
Machika, Leo, and Jack at CFUD
Apple/Shirayuki at Decollage
I like the colors okay
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Reverse!! I am actually curious, does Selenia have any games he likes? Or Saya and Estelle?
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Estelle specifically really likes story games, since she's a bit of storyteller in canon and stories are fun! So in those games she really gets to have fun creating grand themes and such etc. etc.
Saya is just...Saya. So creative games means she can exhibit her Saya-ness and that's always fun for her and for me OOCly. She had a bit of an artistic side in canon too, in that she made rats by figuring out their genetic code (...from their semen um.) So getting to take that creativity and apply it to more...traditional mediums is great.
Selenia really tends to use creative games as an outlet for his various problems, which means he gets very Unhappy when he feels he's being overridden. Probably this means he should learn to be creative outside of games to work through his problems but he might need a bit of a push to go in that direction. But yes, creative games always tends to be safe outlets for him so he tries to enjoy them when he can and makes faces at those who keep insisting that they're pointless.
...RPG AU. What class is Apple?
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ninja obipanther monster every now and then to help fight bad guys....You play two characters that are already from RPGs I CAN'T REVERSE THAT'S CHEATING uhmmmm I do not actually know much about Tales of Vesparia beyond what people have mentioned and what parts I've watched of it, tell me what it's about!!
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Tales of Vesperia is divided into three acts. The first act primarily deals with classism in Vesperia's world. The lower class essentially lives in poverty and gets no official help from the knights, even when their water source has been tampered with which is VERY MUCH A NECESSITY. Then there's the noble class which sits at the top of the city and lives in the lap of luxury etc. etc. FOR CHARACTERS, Yuri serves as a worldy man who has to do shady things to get by, and Estelle serves as his foil as a princess locked away in the castle with very little experience with the world and its hardships. They meet by Yuri breaking himself out of the castle jail (which he was in for trying to steal back the blastia that made the lower quarter water fountain work) as Estelle was trying to break out of the castle. AND THEN THEY SPEND SEVERAL HOURS OF THE GAME GOING ON A QUEST TO FIND FLYNN FOR IMPORTANT REASONS. And they run into the Guilds (and pick up a guildie as well, Karol) and then there's conflict between the two, with the Empire representing 'law' and the Guilds representing 'chaos' and how they both have problems but that gets more in depth in further acts.
There are also themes on law vs. chaos in the form of Flynn and Yuri having very different ideas on how to change the world for the better, in that Flynn believes in working within the system and changing it from the inside out whereas Yuri believes it's better to fuck the system and find something else. Both are presented as valid ideas with pros and cons and they make the Empire vs. Guilds conflict more personal.
Also, Estelle and Rita are adorable and you get a dog in your party, you should know this. It's important.
The second act is primarily about Estelle's journey. She is called an 'insipid poison' by a giant talking monster and so she goes on a quest to learn about why and also about HER POWER (which allows her to cast artes and heal without a blastia, which is what everyone else uses to cast magic in Vesperia-world!) So she travels the world looking for that same monster, learns lessons in how best to direct herself, while Yuri learns about THE DANGERS OF VIGILANTISM...Before Estelle learns her healing is capable of driving an certain species insane and she ends up killing one oh no. And that her power and continued existence is destroying the world oh no. And it turns out it's because her aer conversion rate is so terrible it causes problems in the environment and oh BLASTIA DO THE SAME THING. WHICH APPARENTLY MEANS JUDITH HAD TO KILL HER but that is terrible so they don't do it. Instead a villain kidnaps Estelle and brainwash her and use her as a giant blastia OF EVIL to make up for the lack of terrible. But then they overdo it by forcing her to fight her friends and it's awful and I cry everytime I get to that part no lie. IT'S TERRIBLE OKAY.
And oh yeah, there's time travel and weirdness and you ride on a giant flying sentient whale and it's awesome.
BUT!!! Just before the third act we learn that the environment problems take the form of giant world eating monsters of grossness OH NOOOOOOooooo. So then the third act of the game is when we learn lots of lessons about how terrible humans are for overusing our existing resources and our need to find a new resource. Which is kind of undone a little by the fact that the new resource is made by taking all the aer in the world and converting it to mana which will not have any long term effects, especially if you don't ever play Symphonia and start seeing weird connections about how mana is misused...BUT YES. THE WORLD IS CHANGED FOR THE BETTER, BECAUSE WHILE WE MAKE BLASTIA USELESS, ESTELLE GETS TO BE NOT KILLED.
And the final boss marries a squirrel and everyone's happy the end.
EXPLAIN DI[E]CE TO ME AS RIDICULOUS AND UNHELPFUL AS I JUST EXPLAINED VESPERIA TO YOU.
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Do you have any plans for Saya now that she’s Legacy’d, or are you just going to kind of see how it goes?
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But I do want to use her Legacy period to get her more in touch with some Personae and challenge her perceptions a bit now she's no longer in games. I'm kind of fumbling my way through that and seeing how it goes though.
Apple is given all her memories tomorrow! Does she stay in Aather or leave for home?
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…I am running out of questions, hmmmm. Do you think Sapphire’s way of playing games has shifted since Selenia got in? What’s Selenia’s IC perception of how it’s changed?
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...And then they were all crushed to death and the team didn't like it so he went a good long while thinking that everyone on his team just DOESN'T UNDERSTAND that when you self-sacrifice, there's an actual sacrifice involved! And feeling greatly insulted that he felt like he died for nothing and that the ideals he was hoping to uphold meant nothing to anyone else.
Buuuut as he's been in more games with Apple after her heart game and such, he's gotten the idea that the ideal that Sapphire upholds has changed from 'protect others at all costs' to 'defy the Personae and their expectations as much as possible'. Which ideally isn't a bad thing and he would've gotten along just fine with it, except for the fact that Sapphire also seems to try and defy the games as much as possible without every understanding that their are consequences involved and sometimes those consequences means dragging everyone else down with you (like expecting Red and Apple to catch fire in the game and maybe the whole team would burn to death because they wanted to make a point). He thinks Sapphire has great ideals but that they aren't tempered with any sense of reality whatsoever and that they end up dying a lot for nothing, which is the worse part of all.
...OOCly I think he's being a biiiiit overdramatic about it. I say, to understate things. BUT YES, Sapphire has definitely changed in the year I've been on it, but that's to be expected with turnover and the fact that we ended up with new teammates with different ideas of how things are to be done and even teammates who have stayed as long as they have have also changed their tactics. (I know there was at least one game where Red chose not to self-sacrifice, which is a huge thing if you know Allen Walker from DGM canon. And obviously, Selenia's ideas have changed to be something closer to what he had in canon too, as an example of change happening in the opposite direction.)
But this is an interesting question. Does Apple think Sapphire's tactics have changed?
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AND THEN THEY DIED and dying sucked? But she didn’t regret it; she more…regretted that so many people were upset by it. She might have handled it better if there hadn’t been a lot of conflict around it afterwards. And the conflict around it distressed her because she’d thought they were all on the same page about it. Finding out they weren't on the same page was baffling and more than a little distressing. Dying…did really suck, and she felt Sapphire’s stance shift from that (and the Cry Wolf game).
Up until that point, and I THINK up until her heart game (my mental timeline is skewed though so I might be off) she would provide input but in the end it would always be Red, Mau, or Selenia making that final decision and providing a rational response to whatever they were presented with. But then she hit a point where she started making her point more known and being excessively stubborn about her choices, even the ones she knew were rash. This was in the same general timeframe when she felt Selenia’s ideals shift (after the Cry Wolf game, basically) and he’s usually the one ALWAYS present during games with her. Having him not be on the same page as her (and kind of feeling like not all of Sapphire was on the same page anymore) and feeling a slight shift in the way they approached games made her want to reaffirm what she believes in. Mostly because she still holds “protect others at all costs” as a big ideal and wants to keep holding that as an ideal despite dying for it (or rather because she died for it), but “defy the Personae and their stupid games” is another factor, but that’s her frustration towards the games in general since like, Wonderland.
But she thinks at the core of it all their ideals are the same—that is, they want to try to protect everyone as much as possible! With the turnover, though, she also recognizes that not all of the newer teammates (of which there are 4, now) are willing to sacrifice themselves for the sake of others. Which is fair! And she doesn’t want to force anyone into that, because if they don’t want to do it then they shouldn’t have to! Plus their tactics have shifted a bit because everyone’s just…tired. So there’s a vague apathy towards games and not caring if they fight back or not because they just want to get through it so it’s done and over with. But it’s shifted from “everyone on Sapphire arguing over who gets to run into traffic” to “Apple stop running into traffic please” <- As she sees it, at least! That obviously does not necessarily indicate the actual shift in thinking, just her perception of it. And the perception that wanting to help people is a problem rather than something that they collectively want to do.
That was more about Apple than Sapphire as a whole I’M SORRY…She tends to view everyone on the team as a separate individual rather than as a collective “Sapphire” so it turns into what she thinks of how each team member approaches games as opposed to how they collectively approach games. On that note (and to continue being long-winded about the topic) she sees the shift because of the individuals that are and aren’t in the games a lot. Like Mau is someone who helps her calm down and think rationally about a situation, but he can’t play in games with them anymore. Selenia is almost always in games with her and put himself up as the decision maker as often as he can, so if his views on how to approach games shift then it makes a big impact! Likewise Red is a decision maker but he isn’t always in games and it’s not like she always agrees with him either, but his presence tends to mean they strive more to break the system or refuse the rules of the game.
...I like this question REVERSE FOR ESTELLE. Or, how does Estelle see her role in games, and has that changed or shifted? It's very different for a knight as opposed to someone on a team, so I'm curious!
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Anyway, I think as a knight she's had a...different experience than most on the basis that most people tend to look at her and go "We must protect the cute girl" and also that the trauma games she made it to were usually ones where knights were together and the 'protect the cute girl' thing was more in play. The only experience she's had to the contrary of 'protect the cute girl' was the issue with Heliodor and Peridot in Peter Pan's knight game, which was just her being scared of fighting and also kind of feeling betrayed that her Heliodor friends threw her under to 'win a game'. There was some expectation from some teams that knights are meant to be used for teams and that...stuck a bit. Though she's also played with Peridot and they did their best to ensure that she didn't have to do anything she didn't want to, and they figured out a fair system that worked for everyone.
I GUESS...To sum it up, with knights there's a little more trepidation in trauma games, because you never know which team you'll be with in a game, or whether or not that team will respect your input and limits or if they'll just view you as a sort of doll to toss around in whichever direction they think would help them win. Most teams are pretty decent and Estelle has mostly good luck on who she's been with. However there's definite awareness that she is not only at the mercy of the Personae, but the mercy of the team she's with and it's a very vulnerable position to be in. (I think this is the reason people tend to app hardier characters in as knights, because the unpredictability means your character has to be able to withstand whatever comes their way. There's both less IC control and less OOC control, since you do not have a consistent team to ICly and OOCly discuss boundaries with.)
...And I JUST NOW realize you said 'games' and not 'trauma games' o-oops. But the idea is the same. If a team has a certain way of doing things, it isn't her place to kick them out of it unless she very strongly feels otherwise. Most teams have allowed her to have input in the more creative games (since she is a natural storyteller!) and very rarely has she had arguments, but she also has been in games where a team member is very insistent on doing this Like This so she tends to go with the flow.
...Unless it's Turquoise. She will troll Turquoise relentlessly, especially Echo.
Hmm...If you wanted to app a knight, who would you app for the role? Pretend that you magically have no issues with playcest and can app from AnS and di[e]ce too.
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Iffff....you could app a fourth character and could balance it with your other three and playercest didn't matter, who would you app???
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I would app Cross Marian to troll the fuck out of Red. I NEED NO OTHER REASON FOR IT.
This is a good reason, y/y?
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I bet he'd run off with Goldie or Chance, I dunno which other ones would offer him a better deal. But it would just kind of be magical to have someone app him, wreak havoc, and then run off with a Personae omg LEAVE RED IN TEARS
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Magical and in-character! Why commit when your character won't!